03-15-2013, 12:19 PM
Thanked 84 Times in 43 Posts
Originally Posted by dogmatt
its ok for singleplayer
but when all multiplayer shits still on client - srsly WTF?
and public sdk = total hackfest (boring)
All the multiplayer shits being on the client is not CryEngine 3's fault. That's the developer's fault on the back-end. You can close that shit up on the back-end if you use custom shits.
It looks like they just went along with the terrible 32player cap server engine that comes with CryEngine 3.
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